Lobby setup
Match settings
Players
Edit all settings, including runes, talents, and connection keys. Saved files use standard JSON.
Content files
Edit a script, save it, then start the game to test your change.
The game is running. You can browse and upload, but stop it before saving or applying changes.
Loading files…
Select a file
Browse Content or search for a script.
Upload changes
Upload directly from your PC. Review the changes before applying them.
Publishing on Windows
Choose Linux x64 in your publish profile, or run this from the project folder:
dotnet publish GameServerConsole/GameServerConsole.csproj -c Release -r linux-x64 --self-contained false -o publish-linuxZIP the contents of publish-linux. Existing lobby settings are kept. Content is updated only when the ZIP includes Content files.
Recent changes
The latest 10 file changes are backed up. Undo the most recent change first.
An interrupted update needs recovery. Stop the game, then try the update again.
Pending uploads
Upload preview
Only listed files are added or replaced. Other server files stay in place.